Course Update: Master 3D Environments in Blender
We added a new section about creating a stormy ocean to the Master 3D Environments in Blender course.
The first part of this section uses the Ocean modifier to simulate the stormy waves. Then we employ Dynamic Paint to capture proximity data and allow spray particles to be emitted only from the highest portions of the waves.
The last lesson breaks down the rendering and compositing process.
These new lessons added almost 30 minutes of new content to chapter 11!
Here are the 3 new lessons of chapter 11: