Winners Announced: Monster in the Closet Challenge
We are happy to announce the winners of the 30th CG Boost challenge with the topic "Monster in the Closet".
Get our latest content and course updates.
We are happy to announce the winners of the 30th CG Boost challenge with the topic "Monster in the Closet".
We added two new lessons to the course, about modeling a human character in the Cubic Worlds style from scratch.
In the recently added chapter 7 you learn everything about creating and rigging characters and animals. One part were missing, though, modeling a human character from scratch. That's why we added exactly that, in two new lessons.
Here are the NEWlessons of chapter 7:
In this NEWinterview we talk with Philip Hofmänner, the 1st place winner of the CG Boost Futuristic Transport Challenge from Zürich, Switzerland.
He will give us some insights of his journey as CG artist and a look behind the scenes of his winning artwork.
In this Resources email, Zach Reinhardt shares another round of useful and inspiring CG and Blender related resources.
This time let's have a look at a new content for our Blender environment course, a tutorial on how to create a procedural fabric material in Blender and more.
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New Basics Lessons, new Download Section and new Trailer.
In the past weeks we polished the Master 3D Environments Course, with some problematic lessons re-done and project files re-packed.
Check out the new trailer below.
Among the repacked project files for the lessons, you can now also find the bonus Asset Library, where we included all sorts of goodies for environment creation in Blender. From a 3D pack of bushes, trees, animated birds, to a 2D library of dust sequences, animated light rays, large-scale terrain textures and more.
Find the NEWdownload section for the course here:
Here is the UPDATEDAsset Library for the course:
Additionally, Martin added new lessons to the basics section of chapter 3, to help you navigate some of the problems that might arise while you're going through the course.
Chapter 15 now offers a rain lesson, where you will learn how to create, render and composite rain simulation over your shots.
And finally, to finish all up, the compositing breakdown of the very first shot of the trailer is available in chapter 11, lesson 11.
Here are the NEW lessons of chapter 3:
Here is the NEWlesson of chapter 11:
Here is the NEW lesson of chapter 15:
We are working on more content for the course, so stay tuned.
We are happy to announce our 30th CG Boost Art Challenge with the topic “Monster in the Closet”!
This art challenge is for all 3D artists wanting to improve their skills and get the chance to win great prizes!
We are happy to announce the winners of the 29th CG Boost challenge with the topic "Treehouse".
In this Resources email, Zach Reinhardt shares another round of useful and inspiring CG and Blender related resources.
This time let's have a look at a huge animation course for Blender, an infinite Nintendo loop breakdown and more.
Want to join our mailing list?
Sign up here
New "Presentation" (shading and rendering) chapter has been added!
We added 24 new lessons (4+ hours of new content) to the Master 3D Sculpting in Blender course.
Check the video below to see what the new chapter is all about:
This is the last chapter of the "Part 2 - Cute Creature" sculpting process and marks a big milestone of the course update. Now, besides all the sculpting fundamentals (which are explained in part 1 of the course), the full sculpting workflow is explained in detail, using the cute creature as a practical example.
In the new chapter, you will learn how to create a clay shader from scratch, which you can use to make all your sculptings look nice, in a few seconds (see image below). You will learn how to use the new Sculpt Vertex Colors and combine them with procedural shading workflows to color the creature.
Then you will learn an advanced workflow to pose the creature, using the Pose Brush and the Mesh Deform modifier.
At the end we will create a flexible camera and lighting set up and render out some still renders and a turntable animation, and enhance the image with some post-processing effects in Blender's Compositor.
Here are the newlessons of chapter 7:
We also added the new chapter to the download section of the course, which you can access here. The total size of the new chapter is 21.5 GB in high quality, and 17.4 GB in medium quality.
We are happy to announce our 29th CG Boost Art Challenge with the topic “Treehouse”!
This art challenge is for all 3D artists wanting to improve their skills and get the chance to win great prizes!