New Video: Turn Yourself into Low Poly 3D Art (Blender)
In our new YouTube video, Zach Reinhardt shows how to use a low poly base human and turn it into yourself, in Blender.
He will go over how to change the colors and shape of the character, and how to add new elements like a beard and glasses.
New Chapter: Cubic Worlds Course
New character creation and rigging chapter has been added!
We added 22 new lessons (3.5 hours of new content) to the Cubic Worlds course for Blender. This is the first chapter of "Part 2 - Characters & Machines" of the course.
In the new chapter, you will learn how to create human characters by using a base character as foundation. We will dive into rigging this character by learning everything important about the armature object, bones, constraints and drivers.
In the second part of the chapter, you will learn how to model a dog, and fully rig it, by using the human character rig as foundation.
Here are the newlessons of chapter 7:
- 7.1 - Chapter Introduction
- 7.2 - Character Modeling Overview
- 7.3 - Yourself in Cubic Worlds
- 7.4 - Armature and Bones Basics
- 7.5 - Character Rig - Deform Bones
- 7.6 - Character Rig - Controller Bones
- 7.7 - Constraints Basics
- 7.8 - Character Rig - Constraints
- 7.9 - Skinning Basics
- 7.10 - Character Rig - Skinning
- 7.11 - Drivers Basics
- 7.12 - Character Rig - Drivers
- 7.13 - Character Rig - Organization
- 7.14 - Change a Rigged Character - Part 1
- 7.15 - Change a Rigged Character - Part 2
- 7.16 - Attach Objects to Hands
- 7.17 - Dog Preparation
- 7.18 - Dog Modeling - Part 1
- 7.19 - Dog Modeling - Part 2
- 7.20 - Dog Rig - Reusing the Human Rig
- 7.21 - Dog Rig - Constraints and Skinning
- 7.22 - Dog Rig - Drivers
We also added the new chapter to the download section of the course, which you can access here. The total size of the new chapter is 4.82 GB in high quality, and 2.25 GB in medium quality.
[Resources] The perfect face and endless chairs? 🤨🪑
New Video: Large-Scale Environments in Blender (Breakdown)
In our new YouTube video, Martin Klekner breaks down how the cover art for the "Master 3D Environments in Blender" course was created in Blender.
He will give an overview about creating the mountain using a free add-on, how to add a simple snow shader, how the ocean was build, why rendering in layers and compositing is important, and much more.
[Resources] Procedural Buildings using Geometry Nodes 🏢
New Video: Low Poly Campfire Animation Breakdown
In our new YouTube video, Zach Reinhardt shares how the Cubic Worlds Campfire scene was created in Blender.
He will give an overview about the modeling and shading process, on how the scene is organized, how the particle and procedural animations where done, and how the camera and light was set up.
Course Finished: Master 3D Environments in Blender
Last lessons added! Vegetation & Add-ons Chapters
It is done! The Master 3D Environments Course, the way it has been envisioned by Martin a year ago, is now finally finished. All the lessons are available, and you can watch them at your leisure.
The newest among them are focused on building your own tree and vegetation library, using free add-ons and assets. And while the assets you'll get are high-quality, they are also expensive to render in their 3D form. That's why you'll also learn how to put such 3D assets (deciduous trees in our case) onto 2D planes and make them look somewhat 3D, using just texture nodes and shading tricks.
And though this course has always been structured so that you are not required to buy any expensive products, we are by no means against using add-ons. That's why Martin added Chapter 16, where he focuses on various paid tools he uses most often, to speed up his 3D environment workflows.
To make the add-ons a bit more accessible, we've added special CG Boost discounts to a lot of them.
A total of 81 minutes of lessons has been added, finalizing the course's length at 12 hours!
Here are the newlessons of Chapter 14:
- 14.1 - G-Scatter & Vegetation Assets
- 14.2 - MTree Add-on
- 14.3 - Making 2D Tree Particles
- 14.4 - Shading 2D Tree Particles
- 14.5 - Shading 2D Tree Particles Advanced
Here are the new lessons of Chapter 16:
- 16.2 - Grove
- 16.3 - Graswald
- 16.4 - Scatter
- 16.5 - Botaniq
- 16.6 - Tree Vegetation Add-on
- 16.7 - Blender Terrain Mixer
- 16.8 - True Terrain
New Chapter Finished: Master 3D Sculpting in Blender
New backpack sculpting videos and download section have been added!
We added 7 new lessons (over 1 hour of new content) to chapter 6 "Cute Creature Details", of the Master 3D Sculpting in Blender course update. This chapter is now complete.
In the new lessons, we will create a backpack for the creature, using the new cloth tools in sculpt mode.
In the upcoming chapter, we will dive into posing, coloring, lighting and rendering the creature, to have a final render, which we can share with the world.
- 6.13 - Backpack: Main Element - Part 1
- 6.14 - Backpack: Main Element - Part 2
- 6.15 - Backpack: Lid
- 6.16 - Backpack: Lid Details
- 6.17 - Backpack: Straps
- 6.18 - Backpack: Details - Part 1
- 6.19 - Backpack: Details - Part 2
We also updated the download section for this course, for a better download experience and smaller file sizes.
- One Section: Instead of heaving the download section for each chapter separate, we now added all into one download section.
- Smaller File Size: We reduced the course download size to 19.2 GB, with the 2k video quality.
- Low Resolution Videos (optional): If 19.2 GB is still too much, we also added the videos in a slightly lower resolution (1080p), which reduces the full course download size to 11 GB.