CG Boost What's new on CG Boost logo

What's new on CG Boost

Get our latest content and course updates.

Subscribe to Updates

Labels

  • All Posts
  • new
  • update
  • course
  • video
  • newsletter
  • challenge
  • article
  • Announcement

Jump to Month

  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
Roadmap
updatecourse
a year ago

New Lessons: Master 3D Environments in Blender

We added 2 new lessons to chapter 15 "Weather Effects" for the Master 3D Environments in Blender course.

In these 2 new lessons you will learn how to create a simple yet good-looking snow particle simulation, render it and composite it into your shots.

This is an extended version of the Weather Effects in Blender EEVEE YouTube video we released a few days ago.

Here are the NEW lessons of chapter 15:

  • 15.1 - Snow
  • 15.2 - Compositing Snow
updatecourse
a year ago

New Chapter Finished: Master 3D Environments in Blender

Chapter 8 "Highlands" for the Master 3D Environments in Blender course is now finished, including the compositing breakdown.

The "Highlands" chapter features a very common approach to making your environments - taking pre-made displacement and texture maps, and using them to displace your geometry in Blender. No external tools needed, you can follow along with the files attached to the lessons. Works fine with EEVEE too!

In the new lesson 07, we will bring our rendered elements together using Blender's compositor. You will also learn how to mask layers using the Depth pass, a pretty handy skill for all compositing needs. 

Watch the final new lesson here: 8.7 - Compositing the Highlands

updatecourse
a year ago

New Lessons: Master 3D Sculpting in Blender

Today we added 2 NEWlessons to the Master 3D Sculpting in Blender course, chapter 3 "Base Meshes". Learn two experimental ways on creating base meshes in Blender using Metaballs and Grease Pencil.

  • 3.5 - Metaball Workflow
  • 3.6 - Grease Pencil Workflow
newvideo
a year ago

New Video: Weather Effects in Blender EEVEE

In our new YouTube video, Martin Klekner shares how to set up a snowfall, sand storm and rainfall particle system, using just one particle base setup, for Blender EEVEE.

updatecourse
a year ago

New Lessons: Master 3D Sculpting in Blender

We added 3 newlessons to the Master 3D Sculpting in Blender course, chapter 2 "Sculpting Fundamentals":

  • 2.21 - Viewport Shading
  • 2.23 - Improve Performance
  • 2.24 - Solve a common Sculpting Problem
updatecourse
a year ago

New Lessons: Master 3D Environments in Blender

We added 2 new lessons to chapter 8 "Highlands" for the Master 3D Environments in Blender course.

The "Highlands" chapter features a very common approach to making your environments - taking pre-made displacement and texture maps, and using them to displace your geometry in Blender. No external tools needed, you can follow along with the files attached to the lessons. Works fine with EEVEE too!

In lesson 05, we will add the elements we keep using throughout the course - background sky plane, 2D and 3D clouds, and some particle trees and bushes. Along the way, you'll learn a lot about Weight Painting: 

Here are the NEW lessons of chapter 8:

  • 8.5 - Adding Sky, VDB Clouds and Particles
  • 8.6 - Rendering the scene
updatecourse
a year ago

New Lessons: Master 3D Environments in Blender

We added the first 4 lessons to chapter 8 "Highlands", and 1 new lesson to chapter 16 "Add-ons" for the Master 3D Environments in Blender course.

The "Highlands" chapter features a very common approach to making your environments - taking pre-made displacement and texture maps, and using them to displace your geometry in Blender. No external tools needed, you can follow along with the files attached to the lessons. Works fine with EEVEE too!

Here are the new lessons of chapter 8:

  • 8.1 - Highlands Reference & Sources
  • 8.2 - Displace Modifier
  • 8.3 - Adding Textures and Lighting
  • 8.4 - Making the scene

Here is the newlesson of chapter 16:

  • 16.1 - Quixel Bridge
updatecourse
a year ago

New Lessons: Master 3D Sculpting in Blender

This week we added 5 new lessons to the Master 3D Sculpting in Blender course. 🗿 🔨 

We're continuing the Blender 2.9+ update for our Blender sculpting course. This time we added 2 new lessons to chapter 2 "Sculpting Fundamentals", and we started with the first 3 lessons of the new chapter 3, where we will learn various workflows on how to create base meshes.

Here are the NEWlessons of chapter 2:

  • 2.20 - Transforms
  • 2.21 - Viewport Shading

Here is the NEWlessons of chapter 3:

  • 3.2 - Subsurf Modifier Workflow
  • 3.3 - Skin Modifier Workflow
  • 3.4 - Curve Workflow
newvideo
a year ago

New Video: Evil Sloth Breakdown

In our new YouTube video, Juan Hernandez shares a breakdown of his latest Blender 3D project, about an evil Sloth destroying the world with his killing robot.

Get free access to the project files (email required)

updatecourse
a year ago

New Lesson: Master 3D Sculpting in Blender

We added 1 newlesson to the Master 3D Sculpting in Blender course, chapter 2 "Sculpting Fundamentals": 2.19 - Add & Remove Mesh Parts