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Roadmap
updatecourse
2 years ago

New Lessons: Blender Launch Pad

We added 9 new lessons to chapter 17 "Texturing Fundamentals" for the Blender Launch Pad course.

In this chapter you will learn how Texturing works in Blender, the logic behind the node editor and many tricks to make your texturing process easier and more effective.

Here are the NEWlessons of chapter 17: 

  • 17.2 - Free Texture Resources
  • 17.3 - Tileable Textures
  • 17.4 - Mapping Methods
  • 17.5 - Transforming Textures
  • 17.6 - Changing Texture Color
  • 17.7 - Mixing Textures
  • 17.8 - Masking Textures
  • 17.9 - Masking Properties
  • 17.10 - Artistic PBR Setup
updatecourse
2 years ago

New Lessons: Blender Launch Pad

We uploaded the first newlesson for chapter 17 "Texturing Fundamentals" for the Blender Launch Pad course: 17.1 - How Texturing works in 3D

updatecourse
2 years ago

New Lessons: Blender Launch Pad

We added 6 new lessons to chapter 16 "UV Mapping Fundamentals" for the Blender Launch Pad course.

Here are the NEWlessons of chapter 16:

  • 16.6 - UV Unwrapping Workflow
  • 16.7 - Manipulating UV Islands
  • 16.8 - UV Unwrapping Boosted
  • 16.9 - UV Mapping Troubleshooting
  • 16.10 - UV Unwrapping Exercise
  • 16.11 - UV Unwrapping Exercise Analysis
updatecourse
2 years ago

New Lessons: Blender Launch Pad

We added the first 5 new lessons to chapter 16 "UV Mapping Fundamentals" for the Blender Launch Pad course.

In this chapter you will learn everything important about how to handle the UV Mapping process in Blender.

Here are the NEWlessons of chapter 16: 

  • 16.1 - Welcome to the Texturing Chapters
  • 16.2 - How UV Mapping works in 3D
  • 16.3 - Example Scene Analysis
  • 16.4 - Adding Textures
  • 16.5 - Packing Textures
newchallenge
2 years ago

New 3D Art Challenge: Mushroom House

We are happy to announce our 18th CG Boost Art Challenge with the topic “Mushroom House”!

This art challenge is for all 3D artists wanting to improve their skills and get the chance to win great prizes!

Join the challenge here

 

Artwork by Inna Burmachenko

updatecourse
2 years ago

New Lessons: Substance Painter Launch Pad

We added a new lesson to chapter 2 "Preparing the 3D Model" for the Substance Painter Launch Pad course.

In this lesson you will learn how to handle UDIMs and their functionalities in Substance Painter

Here is the NEW lesson of chapter 2:

  • 2.6 - UDIMs

newchallenge
2 years ago

New 3D Art Challenge: Samurai

We are happy to announce our 17th CG Boost Art Challenge with the topic “Samurai”!

This art challenge is for all 3D artists wanting to improve their skills and get the chance to win great prizes!

Join the challenge here

Artwork by Raphael Lacoste

updatecourse
2 years ago

New Lessons: Substance Painter Launch Pad

A lot has happened in the world of Substance Painter since the release of our Substance Painter Launch Pad course.

This latest update is focused on two of the most apparent changes: 

  • The new Export Textures dialogue, which is detailed in Chapter 9, Lesson 01 
  • The new Automatic UV option combined with advanced Tesselation and Mesh export, that now allows you to export your tessellated result out of Painter. You will discover this function in the special lesson 05 from Chapter 10, where you will see how to use a filter called CARVE to actually sculpt in 3D directly in Painter.
newchallenge
2 years ago

New Challenge: Life after Humans

We are happy to announce our 16th CG Boost Art Challenge with the topic “Life After Humans”!

This art challenge is for all 3D artists wanting to improve their skills and get the chance to win great prizes!

Join the challenge here

Artwork by Jeremy Paillotin

newchallenge
2 years ago

New Challenge: Steampunk Gear

Welcome to the 15th CG Boost Challenge with the topic “Steampunk Gear”!


The topic for this challenge is “Steampunk Gear”.

Steampunk gear – Steampunk – the world of airships, steam-driven vehicles and fancy 19th century fashion. But to be honest – it would be just half the fun, weren’t it not for the crazy gadgets and devices! A whole lot of cogwheels, exhausts and centrifugal governors make for the most epic and fancy of gears!

Before you get started, don’t forget to read the rules carefully. Check the FAQ section if you have any questions, or leave a comment below.

The challenge ends on Wednesday, May 27th, 2020 at 16:00 CET! The winners will be announced one week later on June 3rd, 2020.

Good luck everyone!
~Zach and the CG Boost team

Artwork created by TJ Frame