CG Boost What's new at CG Boost logo

What's new at CG Boost

Get our latest content and course updates.

Subscribe to Updates

Labels

  • All Posts
  • new
  • update
  • course
  • video
  • newsletter
  • challenge
  • article
  • Announcement

Jump to Month

  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
updatecourse
a year ago

Course Update: Cubic Worlds

We added 8 new lessons to chapter 9 "Character Animation" (1:20 h of new content) to the Cubic Worlds course for Blender. This chapter is now complete.

In these new lessons, we will create a full character animation from a video reference, and then combine it with the walk cycle created before, to form a final animation. Then we will bake the animation and add a stop-motion effect.

With this chapter being done, Part 2 of the course is now complete. Watch the video below to learn what Part 2 is all about.

Here are the newlessons of chapter 9:

  • 9.10 - Non-Looping Animation - Part 1
  • 9.11 - Non-Looping Animation - Part 2
  • 9.12 - Non-Looping Animation - Part 3
  • 9.13 - Non-Looping Animation - Part 4
  • 9.14 - Modular Animation
  • 9.15 - Baking Animations
  • 9.16 - Stop-Motion Effect
  • 9.17 - Animating Characters in big Scenes

We also updateDthe Download Section of the course, where the new chapter is now included:

  • Download the new chapter

Next we will work on the last Part 3 "Scene Breakdowns", where we will have a closer look at some other Cubic Worlds scenes. We don't have a release time frame just yet, but it is planned for 2022. Stay tuned!