New Lessons: Master 3D Environments in Blender

We added a new translucent water lesson and some terrain pieces to download and displace to the Master 3D Environments in Blender course.

One of the water types that is very popular in the world of CG landscapes, is that wonderful translucent water, with white sand peaking through, surrounding beautiful tropical islands.

Well, that's exactly what you'll learn to make in this new lesson: 11.13 - Translucent Water in Cycles

Apart from the island terrain piece, all students now get access to several terrain pieces to download and fill your landscape scenes with.

You will learn how to do that in chapter 8, where in the new lesson "8.8 - More Terrain Pieces" you will now find a gallery of other terrain textures and displacement. Use them freely in your projects. 🙂 

New Chapter Finished: Master 3D Sculpting in Blender

Chapter 3 "Base Meshes" of the Master 3D Sculpting in Blender course update is now complete.

We're continuing the Blender 2.9+ update for our Blender sculpting course. This time we added 3 new lessons to chapter 3 "Base Meshes", and we also added the download section for this chapter, and updated the download section of chapter 2.

That means you can now download all updated content. We will continue adding more content soon, with the first practical sculpting chapter.

Here are the NEWlessons of chapter 3:

Here is the updateof chapter 2:

New Lessons: Master 3D Environments in Blender

We added 2 new lessons to chapter 15 "Weather Effects" for the Master 3D Environments in Blender course.

In these 2 new lessons you will learn how to create a simple yet good-looking snow particle simulation, render it and composite it into your shots.

This is an extended version of the Weather Effects in Blender EEVEE YouTube video we released a few days ago.

Here are the NEW lessons of chapter 15:

New Chapter Finished: Master 3D Environments in Blender

Chapter 8 "Highlands" for the Master 3D Environments in Blender course is now finished, including the compositing breakdown.

The "Highlands" chapter features a very common approach to making your environments - taking pre-made displacement and texture maps, and using them to displace your geometry in Blender. No external tools needed, you can follow along with the files attached to the lessons. Works fine with EEVEE too!

In the new lesson 07, we will bring our rendered elements together using Blender's compositor. You will also learn how to mask layers using the Depth pass, a pretty handy skill for all compositing needs. 

Watch the final new lesson here: 8.7 - Compositing the Highlands

New Lessons: Master 3D Environments in Blender

We added 2 new lessons to chapter 8 "Highlands" for the Master 3D Environments in Blender course.

The "Highlands" chapter features a very common approach to making your environments - taking pre-made displacement and texture maps, and using them to displace your geometry in Blender. No external tools needed, you can follow along with the files attached to the lessons. Works fine with EEVEE too!

In lesson 05, we will add the elements we keep using throughout the course - background sky plane, 2D and 3D clouds, and some particle trees and bushes. Along the way, you'll learn a lot about Weight Painting: 

Here are the NEW lessons of chapter 8:

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